How to draft mobile application development requirement ?

Designing and developing mobile application requires a bit of conceptualisation and creativity, together with sharp mind. As soon as the idea comes to mind, we can start with building wireframes followed by mockups and prototypes. Usually, the misconception among these terms arises at every stage, in spite of having completely different meaning, these words are used interchangeably.

Wireframes :

The first process starts with designing of wireframes. It's the basic idea or a rough sketch of how your proposed application is going to look like. On the basis of your requirement, a designer can create the very first draft which can specify how the app will look like with menus appearance etc. A highly good prepared wireframe shows the way for the whole team.

Also Read: Tips & Tricks To Build A Successful Mobile Application

Features of good wireframes :

-It is a visual description of the requirements and an initial draft to bring clarity.
-They obtain the bond of not have a specific font and colour.
-Company logo and pictures are generally not accessory at this stage.
-You can collect blocks as soon as reveal tags to specify each requirement.
-It is not interactive
-It includes new inputs, iterations and ideas at any mitigation.
-A low fidelity representation of a design

Mockups :

Mockups are next step after wireframes. Mockups let you literate on the apps screen of your would be an app, before you begin your actual coding process. Like wireframes, mockups are static screens but have affluent visual elements and high fidelity representation. Mockups back in collecting feedback for the product enabling the designer to create iterations.

Also Read: How Can You Make Money By Developing A Mobile Application?

Features of mockups :
-The mockup is a sudden mannerism of collecting feedback.
-It is the buying environment and is visually appealing.
-At this stage, labels, fields, fonts, font types, navigation menus etc are specified in the design.

Prototypes :

Prototypes convert an app from user interface to user experience. The prototype is a high fidelity representation of the application. When the Mockup is introduced taking into account User Experience, interactions, animations and clickable buttons, it is called a Prototype which helps the client comply to how to interact once the design providing an experience of using a valid app.

All buttons, engross recommendation fields are clickable and the user can navigate through unconventional screens to check the effective flow. Interaction is one of the most significant features of a prototype.

Wireframes, Mockups and Prototypes, each of them have their own features and characteristics which are deferential and are used at every other stage. Their usage is dependent on the region of the requirements of the project.

Once the fundamental difference in the middle of Wireframe, Mockups and Prototype is in place. It is important to enlarge on milestones to be achieved at exchange stages of the project.

Follow this sequence to condense redundancy at the period of app move on. Spending sufficient epoch on the order of developing Wireframes, Mockups and Prototypes can save build happening period.

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